the last 3 call of duty games have had a mechanic called "skill based matchmaking"
many of you already know what this is if you've played a ranked game before
but the way that Call of Duty does it is - if you are marked as more skilled by the game then your bullets do less damage to a player who is marked by the engine as "less skilled", your hits simply won’t register
in some cases the engine will generate fake lag to insure that the lesser skilled player beats the higher skilled player
why would they put this in the game?
they are incredibly secretive about it and nobody really knew it existed besides for conspiracy theories until the patents were leaked last year
and it proves the theories to be true, the game actively tries to reduce skill gap down to absolute 0
the ONLY reason I can imagine they'd do this is to train AI
they are removing outliers from the data
Microsoft bought Blizzard/Activision this year, Microsoft is deeply intertwined in military private sector
Microsoft just bought OpenAI
do you see where I'm going with this?
source?
the source page sets off my browser security for some reason but here it is
https://pdfaiw.uspto.gov/.aiw?PageNum=0&docid=20190329139
they are literally about to unleah an army of battle bots trained on zoomers killing eachother in call of duty
they use reward tokens in the patent
it's AI
meds
even the devs admit that SBMM hurts player retention
why would a game developer put something in the game that they can measurably prove hurts the amount of money the game makes?
>nooooo you can't just make the game more fair
it does the exact opposite
it removes any variance that differences in player skill would entail
meaning, if you're actually good at the game you are punished by the game
it balances the game because you don't have to spend thousands of hours to compete with lifeless freaks
Its not equality its equity if someones better hes simply better you mediocrity worshipper
to pump out a new one every year and have the hopeful think this ones better
it has gotten significantly worse with every release
the game would perform much better if they just took this mechanic out
makes you wonder why they'd keep it in
SBMM doesn't work well with FPS. Most players would like to just pop on a pub and shoot things for a while and would rather join a match in play than wait for a new round. Of course it loses them money, this is their hamfisted attempt to try and get skilled players to compete with noobs. SBMM is MOBA shit. Noobs need to be told to git gud.
>feelings of the noobs
Back in those times ... they just died.
and died
and died
so, they just died.
Wouldnt it be as easy as resizing hitboxes and projectiles based on player's hitrate
that is exactly what it does see
they record this as "accuracy tolerance" and then assign this to a currency reward
>boosts the hopeless
>nerfs the superior players
It's a DEI program
The better question is why the frick are you playing it? The last and only good FPS for multiplayer was Counterstrike. I don't even know why you're fricking around in the dead FPS genre. You must be a homosexual who plays stuff like Skyrim instead of Baldur's Gate 2.
I don't play it
I have been theorizing this since I first saw people talking about it on /vg/ in 2020
since then I've just been keeping slightly in touch with the rumors about it - it's been talked about alot recently and I wanted to hear /misc/s thoughts on it
Ignore that homosexual keep us posted. Fascinating how pol can be on top of things before they become mainstream. Anymore sources?
I’m still a junkie. I’ve adjusted my play style to only aim at feet. Then “accidentally” head shot
>ai gets deployed
>starts calling combatants noob gays and teabags them
this is literally the future of Russian/Chinese soldiers if ww3 goes hot and they deploy bots
there is already a solution for that you Black person moron
just separate matchmaking based on skill, that's what SBMM is SUPPOSED to be
just separate the players entirely into skill groups
there is zero reason to have an algorithm actively inside the game making sure that there is no variance
UNLESS the game was being used to train something more important
don't care. you are just crying about people like me killing you even though you spent thousands of hours
when you get deployed to Poland and you're stationed alongside a zoomer battlebot that does a dab and nay-nay every few minutes you'll think of this thread
>schizo babble about poland or something
I also ply with aim assist on btw if that matters
Blizzard teamed with DARPA to train AI on Starcraft 2
https://www.rochesterfirst.com/news/digital-exclusives/new-ai-from-rit-researchers-can-play-starcraft-ii-project-is-darpa-funded/
this is the same company
based i'll enable ai based aim lock and piss of everyone
cheating in CoD is now equivalent to waging war against DARPA battle bot AI
I encourage you to cheat in Call of Duty to mess up the data
Good i love to cheat especially at games like cs2. I turn on the wallhack and play like i don't have cheats so i don't get banned. sometimes i just crank up the aimbot tho
>Lieutenant, where is unit #81?
>Uh sir, it’s still in the deployment zone, spinning in circles really fast
>combat AI
unplug your "AI" from the internet and it's useless. What great innovation tech gays have made the world eh?
that's not how it works
they're probably using the data to create training sets that are stored locally in the bot
>They're probably using the data to create training sets that are stored locally in the bot
The bot that only works with internet access? Wow. Such innovation. I am terrified
I think that - in principle - this could be a good idea as long as the skill level of the player is taken into account in the "score" of each round and not merely the kills or k/d ratio. And the players should then be ranked by their said score.
This makes the game more challenging for good players, less frustrating for bad players while also acknowledging the objective skill of the better player within their score.
But probably they shouldn't nerf the good players to the point where they have the same k/d ratio of everyone else because that would be discouraging af.
>many of you already know what this is if you've played a ranked game before
Nope, never playing multiplayer but I might download Blackops 2 now that it's cracked for the Campaign alone (I'm bored).
If you play multiplayer games you are a loser.
Cope.
Good thing I still play warhammer, no AI can learn my strategy.
sounds like computer assistance like nba jam, where they dont let another player get too far ahead. im guessing they want to sell the game to more noobs who dont get frustrated and quit
Using an arcade shooter to train bots for actual combat is moronic op.
So a lot of noobs will have a k/d of 1/50
I don't see how this is training AI. It's judging your skills per match with a couple stats, not recording your actions verbatim.
The only connection with AI I could see is this lets them have a measurable metric for the AI's difficulty level instead of arbitrary "bad, good, INSANE!!1!" levels
Reminds me of apex legends… take 100 hits to kill.
They're nerf quality players so Black person kids don't do a violence when they lose. It's not AI, it's DEI so Black person kids don't kill people.
The cod franchise became an obvious marketing tool from the pentagon. On top of that after the few middle east propaganda games it started to become disgusting, moronic and too obvious.
A game that should be avoided
>call of duty is anything like real combat
You need to be 18 to post here. moronic child leave
think about how many "live combat CQB environments" have been simulated in the new call of duty just in the last 24 hours
millions of them
this is a gold mine for info on combat
especially if the operatives aren't worried about death (battle bots don't have to worry about dying)
this. They absolutely moronic to train AI on this shit. Though no israelite has ever seen real combat in almost 20 centuries they might actually be this moronic.
so you're saying that hundreds of billions of simulated engagements does not offer useful information?
Imagine if you put it in a robot for the military a Black person swearing camping tbagging death machine
Not when you're training it on fake weapons with hitscan, overexaggerated recoil, overexaggerated stability issues, and dipshit movement mechanics.
I will not answer the call of duty
but mr. glowberg can open his mouth while I spread my cheeks and unload my doody
Or Dynamic Difficulty Adjustment patents like in Overwatch. My own personal conspiracy theory is that aim trainers were recording player inputs to train internal aim assist/resist features in competative games to keep players grinding. For aim assist to pass undetected, the competative sphere of gamers had to have a culture of grinding aim training, making the average gamer more robotic thus easy to blend in for AI software.
Git gud
All the mainstream games like lol, hs, dota, cs, use forced 50
>nobody really knew it existed
Every single teenager knew it existed since even before call of duty started doing it. You clearly haven't looked into the topic enough
Jojima warned you a more than a decade ago
>playing games instead starting a family
Ngmi mutt