Someone ask gpt-4 about this.

Someone ask gpt-4 about this.

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  1. 1 year ago
    Anonymous

    Portals aren't allowed on moving walls

    • 1 year ago
      Anonymous

      Stupid Black person doesn't remember the section in portal 2 destroying the neurotoxin generator

      • 1 year ago
        Anonymous

        Fordward moving walls*
        Portal dissapear.
        Sideways/up/down moving walls are ok.

    • 1 year ago
      Anonymous

      Technically, I don't think moving portals are the problem, but rather accelerating portals. The moon is moving but will accept a portal. A well stabilized moving surface should accept a portal, maybe the regular moving platforms have too much vibration.

      • 1 year ago
        Anonymous

        chell exists in the source engine where the moon is a static image that only moves in screen space but not real position

        • 1 year ago
          Anonymous

          Nobody cares about what the game engine actually does.

          • 1 year ago
            Anonymous

            then it's a bullshit question and honestly a lot less interesting for a bot thread

            • 1 year ago
              Anonymous

              portal threads are always like this

              Portals aren't allowed on moving walls

              Stupid Black person doesn't remember the section in portal 2 destroying the neurotoxin generator

              Technically, I don't think moving portals are the problem, but rather accelerating portals. The moon is moving but will accept a portal. A well stabilized moving surface should accept a portal, maybe the regular moving platforms have too much vibration.

              • 1 year ago
                Anonymous

                it's just not an interesting thought experiment on its own but the unrelenting jank of the source engine is always a great time
                see

                I did a lot of portal mapping and testing portal interactions for this and learned two important things

                >they did a good job making them behave naturally under normal circumstances
                but
                >portals work in very, very strange ways under the hood and edge cases result in wacky shit or crahses
                because of the way portals work under the hood, it's the object's energy that matters, not the movement of the portal. it's just not that sophisticated. the cube will just lazily poop out as per A even though B makes more physical sense.

                i'll say it again as a summary so no one starts an argument with me on the wrong foot: B makes sense given what a normal player knows about portals and conservation of energy working through them. HOWEVER because of real world engine jankiness, A is what will actually happen if you had a hack to test it and didn't fundamentally change portal code.

                [...]
                the position/speed or a portal gun shot doesn't matter to the resultant portal, and portals can't move. in portal 2 i think there's maybe a couple puzzles with a moving portal but they're very heavily scripted

                anyway you have normal conservation of energy through a portal and the portal's movement doesn't care: jumping off a high surface and shooting portals below you as you fall is a pretty commonly used mechanic/puzzle element

      • 1 year ago
        Anonymous

        >The moon is moving
        everything is moving

    • 1 year ago
      Anonymous

      >be me
      >chell
      >no portals on moving walls
      >check wikipedia
      >earth and consequently all walls in the facility move at around 29.78km/s around the sun
      >cant put portals on walls
      >game over

  2. 1 year ago
    Anonymous

    A.
    The object passing through the moving portal is on a state of inertia

    • 1 year ago
      Anonymous

      Not after it passes on the other side of it.

    • 1 year ago
      Anonymous

      Position is relative

      • 1 year ago
        Anonymous

        >Position is relative
        So is velocity

  3. 1 year ago
    Anonymous

    I can't believe this shitty image is still alive and kicking in 2023

    • 1 year ago
      Anonymous

      You'd be surprised the lengths people have gone through to prove B is correct.

      • 1 year ago
        Anonymous

        the writer of this site is such a pseud homosexual i wouldnt trust a single fricking word written by that grifter even if it's 100% factually correct

        • 1 year ago
          Anonymous

          >gay
          that is not who i thought it was. disregard that post i am the pseud homosexual

      • 1 year ago
        Anonymous

        That would imply that A wouldn't pass through it at all because apparently B is impossible because any force applied has no effect.

      • 1 year ago
        Anonymous

        can't blame them, you could write a degree piece in theoretical physics by exploring the differences

      • 1 year ago
        Anonymous

        >You'd be surprised the lengths people have gone through to prove B is correct.
        Thats the meme moron, the answer is obviously A but we pretend is B to trigger newbies and autistimo gays

      • 1 year ago
        Anonymous

        B is correct though.

      • 1 year ago
        Anonymous

        Someone make a fricking trolley problem out of this

  4. 1 year ago
    Anonymous
  5. 1 year ago
    Anonymous

    It's B for definite. Some autist is porting portal to the N64 and made a custom level with this scenario to test it. There's a video on youtube about it.

    • 1 year ago
      Anonymous
      • 1 year ago
        Anonymous

        >I wrote my own custom physics rules to yield the exact result that follows from my custom rules

        What a waste of time

        • 1 year ago
          Anonymous

          Well, at the point you write your own engine it could be A or B. As that guy says in his video, the portal engine itself doesn't support moving portals, so in portal proper it's neither.

          • 1 year ago
            Anonymous

            Even if you could do the experiment in portal 2, that's not the point. The point is what it should be, allowing for the most realistic laws of physics

            • 1 year ago
              Anonymous

              Portals don't exist in real life, so that paper isn't realistic physics either. Anyhow, the consensus is the rules that we have described all say B.

  6. 1 year ago
    Anonymous

    it's gonna be b, no need to ask: the platform will push it through the portal at the exact speed of the piston

  7. 1 year ago
    Anonymous

    Explain to me how technology that is basically just teleportation across two points in space can transfer momentum from itself to the object it is teleporting.

    A hypothetical:
    You are on a cliff. You place a portal on this ledge. The blue portal exists somewhere else, anywhere else. You jump down to the floor. In the very last possible moment you fire off an orange portal.
    If position is relative, then this orange portal just traveled from the top to the bottom of this cliff instantly. Or at least the equivalent of this.
    You are sent flying at a near infinite speed out the blue portal as a result.
    Where does this example deviate from the attached image, such that "B" would make sense in this context?

    • 1 year ago
      Anonymous

      do you mean energy, perhaps, my good A-tard? because momentum is a vector which is changed by portals in every level in the game

      • 1 year ago
        Anonymous

        Explain.

        • 1 year ago
          Anonymous

          The portals are 2d. That couldn't happen

          • 1 year ago
            Anonymous

            It doesn't need to happen. The point is that, if position is entirely relative, then placing a new orange portal is the equivalent of that portal moving to a new location instantly.
            And if it can do the equivalent of moving to a new location instantly, then it can fling something at infinite speed by B's logic.

      • 1 year ago
        Anonymous

        I did a lot of portal mapping and testing portal interactions for this and learned two important things

        >they did a good job making them behave naturally under normal circumstances
        but
        >portals work in very, very strange ways under the hood and edge cases result in wacky shit or crahses
        because of the way portals work under the hood, it's the object's energy that matters, not the movement of the portal. it's just not that sophisticated. the cube will just lazily poop out as per A even though B makes more physical sense.

        i'll say it again as a summary so no one starts an argument with me on the wrong foot: B makes sense given what a normal player knows about portals and conservation of energy working through them. HOWEVER because of real world engine jankiness, A is what will actually happen if you had a hack to test it and didn't fundamentally change portal code.

        https://i.imgur.com/z41HnS8.png

        Explain.

        the position/speed or a portal gun shot doesn't matter to the resultant portal, and portals can't move. in portal 2 i think there's maybe a couple puzzles with a moving portal but they're very heavily scripted

        anyway you have normal conservation of energy through a portal and the portal's movement doesn't care: jumping off a high surface and shooting portals below you as you fall is a pretty commonly used mechanic/puzzle element

  8. 1 year ago
    Anonymous

    A ffs

  9. 1 year ago
    Anonymous

    portals don't exist homie. it's an artificial problem.

  10. 1 year ago
    Anonymous

    It depends on whether you believe that the velocity of the portal itself is added to the object or not.

  11. 1 year ago
    Anonymous

    post more portal troll physics
    I'll make a portal 2 map pack based on testing them out under stock physics/mechanics

  12. 1 year ago
    .

    go back to your pornographic videogame mod circlejerk containment board you stupid pornspamming subhuman coomer troony homosexual

  13. 1 year ago
    Anonymous

    B, because B allows more interesting gameplay opportunities.

    >But but muh inertia
    Portals are from a game and gameplay is king

  14. 1 year ago
    Anonymous

    A

    • 1 year ago
      Anonymous

      This has both portals moving though, which would agree with B's interpretation

      • 1 year ago
        Anonymous

        t. lowiq

    • 1 year ago
      Anonymous

      A) the portal moving into the object applies no force. It's as if you're standing still and someone moves a door threshold towards you and it simply passes around you vs you stepping through it. The portal imparts no force to the objects passing through.
      See as it's basically the same as what I'm trying to describe.

  15. 1 year ago
    Anonymous

    what if you move a portal inside another portal

  16. 1 year ago
    Anonymous

    If it was A then the cube would fall back through the portal and crash the universe

  17. 1 year ago
    Anonymous

    If you were next to the blue portal, and you looked through it, you'll see a cube moving at high speed directly towards your position. Say that you totally believe that the right solution is A, but you'll step aside just in case anyway.

  18. 1 year ago
    Anonymous

    I refuse to believe anyone who says B is anything but a troll.

  19. 1 year ago
    Anonymous

    the answer is literally not A or B

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