AI is the current thing gay, metaverse is actually where thing will go once the "AI" hype dies down. It'll be a steady increase. I've put another $10k inot meta stock this month.
There is really nothing compelling about the metaverse. For the average consumer, the VR headset is a barrier to entry rather than the immersive tool its proponents claim. Anyway, what Meta has produced so far doesn't even satisfy the meaning of the term metaverse. They're just using it as a buzzword to describe a VR MMO game. Even if the metaverse as a concept succeeds, Meta is not giving me confidence that they'll be the ones to make it work.
>For the average consumer, the VR headset is a barrier to entry
Consoomers will use whatever fashion magazines / "influencers" tell them and will be happy.
kek imagine the internal unveiling >...and we'll stop calling ourself facebook >..the future is virtual reality.. >...the future is Meta, the future is US
You are trying desperately to not laugh at the zuck alien, you are not in the first rows but people will notice if you literally roll on the floor laughing
Turn on your left to check reactions: midwits clapping enthusiastically
Turn on the right: HR roasties screaming in delight
Realization sets in: oh we are so fucked
It's just bizarre that this actually happened. I mean, he renamed his company and went all in on.... Second life VR in 2022. At no stage did anyone tell him this was extremely bad and not to do it.
Vr wasn't really ready good micro led screens with 8k-16k where a decade away so they pushed it out early. Ai will solve alot of issues but not the aio dumbshit mobile wii tier crap.
Sure but whereas Google and Microsoft can leverage generative AI to support their core products in very obvious ways, I find it hard to imagine how Facebook can do the same. I'm well aware of the FAIR breakthroughs in various spaces, but I don't see how it'll translate to immediate improvements in their actual products.
Also, god fucking damn the metaverse was such a bad idea
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Those things are orthogonal. Many companies are investing huge in the metaverse, not only Meta. PDAs, smartphones, and GPS were all niche until the iPhone came out.
Cool, but until someone creates a more convenient interface that doesn't involve controllers and strapping a screen to your face lchained to a pc then the public is never going to take to it. And thats on top of it making a lot of people motion sick and being prohibitively expensive for its uses beyond being a gimmicky game system.
Here's the deal. Third worlders will NEVER have enough money or resources to join the "metaverse". Third worlders were the reason Facebook grew so much the past decade. Mostly due to cheap smartphones. There's no chance some farmer in Congo will suddenly be able to join the metaverse.
Here's the deal. Third worlders will NEVER have enough money or resources to join the "metaverse". Third worlders were the reason Facebook grew so much the past decade. Mostly due to cheap smartphones. There's no chance some farmer in Congo will suddenly be able to join the metaverse.
VR is the circa 1990 "Lawnmower Man" cyberpunk "vR Is tHe FuTUre D00D!" retro-futurist vision of the future than never really materializes, how ever long we wait that "just a few years...".
The fucking Atari Jaguar had a VR peripheral planned even. Zuck the Cuck is living in the past.
Iirc, it even had exclusives like Kasumi Ninja. With your typical cross overs like Zool, Raiden, and Doom and the version of Doom it had housed pc maps along with a couple of Jaguar exclusive maps. I liked Kasumi Ninja a lot even though it was kind of basic. Final boss was a demon. There was even an Irish guy that shot fireballs when he flashed you with his skirt
Haha, a weird system. Carmack himself programmed the Doom port, Raiden looks neat and has the distinction of being one of, if not the only, ports of a Japanese title on the Jag (but by Atari, of course, as they never got any Jap third parties I think, just like how they also did ports of Jap arcade titles like Commando and Ikari on the 2600/7800). .
>the “metaverse” >basically just a social world platform
Not a new idea by any means but a new implementation could work if they do it right. Social world games all have some kind of limitation depending on their audience, foundation, economy and visual style. Take habbo hotel for example. Habbo is a social world game, however limiting in user creativity by not allowing user created content, you’re working off of what the game provides. The economy is non transferable so money seeking hobbyists aren’t into it, and overall it leaves the game more in a “virtual chat room” space. Which a lot of people like and habbo has been popular for that for a long time.
Roblox is arguably another social world but with kid friendly content moderation. It does have user generated content almost exclusively and a transferable economy. You have everything there but to appeal to as large of an audience as possible it has content limitations to keep it kid friendly. This is stupidly successful as I think anyone under the age of 25 has played roblox at least once.
SecondLife is the ancient one which takes the all user generated approach but with a platform and style based around three content tiers, general, moderate and adult. So there’s a world of stuff that appeals to anyone old enough to confidently say “ass” on the internet, one for adults that can talk about adult subjects, and one for adults who are there to virtually fuck.
This limits the audience but leaves the creativity uncapped, you can make or do anything, but the audience for that is small.
The Facebook metaverse concept is the worst of all worlds, where the only thing it’s doing right is the platform concept being virtual reality and integrating it in with many other features. >limited user created content >strict rules to keep the world tame and censored >not a platform direct transferable economy but one where you can freely link other monetary attributes to it >focusing too heavily on the “virtual life” aspect rather than what the platform is capable of for all types of users
SecondLife still exists because it’s not afraid to attract weirdos, that game is probably 50% furries, 40% Role-playing teenagers, and 10% housewives from 2003 who never left 2003, and they’ve accomplished some pretty amazing things. The level of user created content there is unrivaled, the variety and quality is through the roof. By having an environment that appeals to “basically anyone” you attract anyone who can figure out the game. That’s SL’s flaw, it’s got a fairly steep learning curve and then if you want to make your own stuff, time to busy out a 3D modeling software, photoshop, learn to program, and then import your creation into the game for a fee.
Zuck needs to attract all audiences and provide an easy to play game and he’s got a winner.
Oh wait I’m retarded >VRchat is already exactly that
his mistake was hiring a bunch of roastoids and other dregs to build shit for him. they completely fleeced him for billions for something an indy dev couldve made for thousands. his on wokeness was his undoing. he could have easily been part of the AI and virtual world revolution.
He didn't hire anyone except other garden gnomes, those garden gnomes used 3rd party companies to do the hiring process. Those companies just hire the cheapest talent available.
Zuckerberg doesn't know anything about creating products or technology, he just knows business. He's like Bill Gates, a fake nerd. The only thing he wanted is more control over the population by dataming them 24/7. That was his dream. And he lost half his fortune on that bet.
You're fucking retarded. Zuck knows tech and basically only tech. He knows how to code pretty well and has done that. Facebook was very successful and he's been riding that success enough to make a lot of cash from it. Business is all done by suits at Facebook which they've done a fairly good job of acquiring shit like WhatsApp and instagay.
The problem is, zuck being a tech nerd, decided that he likes the idea of VR and him being the big boss, he can do what he wants, so he bets big on VR because he likes it.
I'm sure there's a bunch of fucking dweebs in his business team who are saying shit like "wtf are you doing? VR isn't useful and won't make us any money." And zuck just ignores them and continues dumping resources into it, so him and ask the other tech nerds have fun making VR good, while it hemorrhages money.
Bill Gates was a mega nerd too, you stupid fuck. If you don't think he was a mega nerd who surrounded himself with cutthroat business guys to take care of all the gaygy business stuff, you're retarded.
Literally, from every single gamer I have known IRL they like the concept of VR but prefer not using it because they play games to relax and not work out. Also, as someone who used the oculus a lot in elite dangerous before odyssey it does get uncomfortable after a while and it leaves red marks on your face while also producing a lot of heat in your face which could lead to sweating and water + tech don't mix, in general.
Also, the anon you're responding to is correct. Both Zuck the cuck and Billy boy are fake nerds and put on a show more than they actually know. They take credit more than anything even though they shouldn't be taking credit the way they do. Billy boy and zuck cuck get deals for the credit stealing but the people who actually put the leg work in remain unknown.
I've got an oculus quest 2 to play half life alyx and the tech impressed me a lot and while I agree I also like to play games sitting down, I don't think that should mean VR will die. It's very cool, but the number of worthwhile titles is slim at best and seems to take devs fucking forever to build them. I don't think it'll ever venture beyond niche status and while it's fun, I don't see it being much bigger than it currently is.
Also, Carmack leaving Oculus does not bode well for the future. Also yeah VR motion sickness and how hot it gets is real and it's uncomfortable for more than like 2 hours of play.
Regarding zuck and Billy, yeah they take more credit, and now I'll bet that zuck and Billy do close to no code and almost definitely don't push any production code, but saying that they're not tech gays is bullshit.
The motion sickness thing never bothered me. VR doesn't trick my mind like it does normies but I used it for elite dangerous because it made ships kilometers out in the black appear bigger and it was much easier to hit their subcomponents easier and consequently made it easier to track the smaller, faster ships since if they flew past the front of my cockpit I could keep eyes on them with the other windows in the federal corvette. I literally performed better with the headset in elite dangerous than without it while using a hotas stick. Was real fun
2 months ago
Anonymous
In fact, to me, it doesn't feel like I'm there. It just looks like two monitors real close to my face but they gave me the edge in combat.
>the number of worthwhile titles is slim at best and seems to take devs fucking forever to build them
It's because pretty much nobody is actually building them. Facebook's moneyhatting combined with the insistence of their super shitty hardware in the Quest pretty much killed that. You cannot build HL Alyx to run on Quest hardware, it's just too slow. Everyone is making shit that can run on Quest, or taking a dump on their own older, more advanced titles to port them to it, but in any case nobody is making VR titles that target something far beyond what you can do on a Quest. That pretty much means that you will not get anything which will rival Alyx any time soon. It would be difficult to match even if other devs were actually trying, but they're not even doing that.
I guess Valve themselves might be making more games, I mean they said they are but there's a clear chance that Valve simply grew tired of VR and may have moved to something else. Even if that's not the case they're still a single studio and aren't even that huge (in terms of man-power), they can't pump out enough top-tier VR games to shoulder the whole otherwise extremely lackluster industry on their own. I suppose Sony is another candidate with the budget to do it and have a new headset coming out, but as a customer the idea of buying into a walled garden VR headset when the VR game market is so completely trash is not appealing at all. On PC at least you have modding and shit, some of the most fun I've had in VR has been with various mods, but if you pick a walled garden console you don't even get that.
Basically the software side of VR looks pretty bleak if the Quest shovelware isn't your cup of tea.
Also, the anon you're responding to is correct. Both Zuck the cuck and Billy boy are fake nerds and put on a show more than they actually know. They take credit more than anything even though they shouldn't be taking credit the way they do. Billy boy and zuck cuck get deals for the credit stealing but the people who actually put the leg work in remain unknown.
AI is perfect for the metaverse, though. With DLSS 5.0, GPUs will just be able to imagine frames with no reference and we will finally get reasonable performance in VR.
It takes me like 10 seconds on a 3080 to generate nice looking images on Stable Diffusion, I can't possibly imagine real time generation being possible for at least several more generations of GPU
The only person who can really say, "I made that" is basically Notch. Not even Carmack goes around bragging about basically carrying the doom dev team but Romero, the guy that got fired during quake's development due to not working enough, always takes the credit for doom and he happens to be a garden gnome too.
Image has been yoinked respectfully
Now it is time to eat.
AI is the current thing gay, metaverse is actually where thing will go once the "AI" hype dies down. It'll be a steady increase. I've put another $10k inot meta stock this month.
>Doubling down on the most retarded bubble since Chinese real estate
Anon.. I..
There is really nothing compelling about the metaverse. For the average consumer, the VR headset is a barrier to entry rather than the immersive tool its proponents claim. Anyway, what Meta has produced so far doesn't even satisfy the meaning of the term metaverse. They're just using it as a buzzword to describe a VR MMO game. Even if the metaverse as a concept succeeds, Meta is not giving me confidence that they'll be the ones to make it work.
>For the average consumer, the VR headset is a barrier to entry
Consoomers will use whatever fashion magazines / "influencers" tell them and will be happy.
No they won't.
There are limits.
>Metaverse
>Entertainment
>'AI'
>Literally taking over people's jobs
Gee I wonder which is the better bet
>not shorting the shit out of META
No one is going to participate in Zuck's creepy virtual environment. Have fun losing that $10K.
I have meta stock, but it's weird as fuck seeing someone else talking about it in a way that isn't strictly negative... maybe it's time to sell
Just add AI waifus to your metaverse, problem solved.
Why didn't someone out of his 50,000 employees tell him about second life?
kek imagine the internal unveiling
>...and we'll stop calling ourself facebook
>..the future is virtual reality..
>...the future is Meta, the future is US
You are trying desperately to not laugh at the zuck alien, you are not in the first rows but people will notice if you literally roll on the floor laughing
Turn on your left to check reactions: midwits clapping enthusiastically
Turn on the right: HR roasties screaming in delight
Realization sets in: oh we are so fucked
It's just bizarre that this actually happened. I mean, he renamed his company and went all in on.... Second life VR in 2022. At no stage did anyone tell him this was extremely bad and not to do it.
That's because no one has the power to do that and the few people that would care are smarter than to kill a very lucrative job prematurely.
>the News Feed would now just be called Feed
>Feed
>Slop
like pottery
Someone probably did and got demoted/fired/executed for his trouble. Gotta be a team player, that's the most important thing.
He might gamble it is both,
In the metaverse, everyone you meet will be an AI. The ride never ends.
hivemind
Facebook is balls deep in AI tho
Vr wasn't really ready good micro led screens with 8k-16k where a decade away so they pushed it out early. Ai will solve alot of issues but not the aio dumbshit mobile wii tier crap.
ahhaahhahahhahahahahahahhhaahhahah what a cunt
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moronhead
it’s a smokescreen to avoid regulatory oversight, they have an AGI working away in secret on metaverse avatars
Facebook already have ai and ML and social up the ass
VR is the Future the world hasn't caught up yet
3dtv is the future. What happened to that.
Nintendo 3ds ....next console has no 3d...why?
Because it's fucking stupid...that's why
Sure but whereas Google and Microsoft can leverage generative AI to support their core products in very obvious ways, I find it hard to imagine how Facebook can do the same. I'm well aware of the FAIR breakthroughs in various spaces, but I don't see how it'll translate to immediate improvements in their actual products.
Also, god fucking damn the metaverse was such a bad idea
Dear Darling, My sweet sweet Mark. I would like to take this opportunity to tell you that I feel so blessed to have you in my life. Thank you for sticking with me through thick and thin. Thank you for coming into my life and being an inspiration to me always.
Those things are orthogonal. Many companies are investing huge in the metaverse, not only Meta. PDAs, smartphones, and GPS were all niche until the iPhone came out.
Cool, but until someone creates a more convenient interface that doesn't involve controllers and strapping a screen to your face lchained to a pc then the public is never going to take to it. And thats on top of it making a lot of people motion sick and being prohibitively expensive for its uses beyond being a gimmicky game system.
>dat sheit will neva take off niggow
Here's the deal. Third worlders will NEVER have enough money or resources to join the "metaverse". Third worlders were the reason Facebook grew so much the past decade. Mostly due to cheap smartphones. There's no chance some farmer in Congo will suddenly be able to join the metaverse.
pajeets and underaged children are 90% of the internet
you think it's mostly adults on here?
talk shit about video games and you'll see underaged children and pajeets coming out of nowhere to defend their childish pursuits
VR is the circa 1990 "Lawnmower Man" cyberpunk "vR Is tHe FuTUre D00D!" retro-futurist vision of the future than never really materializes, how ever long we wait that "just a few years...".
The fucking Atari Jaguar had a VR peripheral planned even. Zuck the Cuck is living in the past.
Jaguar was ahead of its time. I'm glad I was able to own one and a few games for it
Still wish I bought a couple for $50 when KayBee Toys had a pile of new Jags in the box on display on clearance back in the day.
Iirc, it even had exclusives like Kasumi Ninja. With your typical cross overs like Zool, Raiden, and Doom and the version of Doom it had housed pc maps along with a couple of Jaguar exclusive maps. I liked Kasumi Ninja a lot even though it was kind of basic. Final boss was a demon. There was even an Irish guy that shot fireballs when he flashed you with his skirt
Haha, a weird system. Carmack himself programmed the Doom port, Raiden looks neat and has the distinction of being one of, if not the only, ports of a Japanese title on the Jag (but by Atari, of course, as they never got any Jap third parties I think, just like how they also did ports of Jap arcade titles like Commando and Ikari on the 2600/7800). .
>Carmack himself programmed the Doom port
That guy is a programming genius.
Unironically should've waited another 5 years before going all in on the metaverse
Who cares? The garden gnomes will bail him out with tax payer money like they have been doing with the banks
Good. time for facebook to fail
facebook makes pytorch
I think they're in on it
>the “metaverse”
>basically just a social world platform
Not a new idea by any means but a new implementation could work if they do it right. Social world games all have some kind of limitation depending on their audience, foundation, economy and visual style. Take habbo hotel for example. Habbo is a social world game, however limiting in user creativity by not allowing user created content, you’re working off of what the game provides. The economy is non transferable so money seeking hobbyists aren’t into it, and overall it leaves the game more in a “virtual chat room” space. Which a lot of people like and habbo has been popular for that for a long time.
Roblox is arguably another social world but with kid friendly content moderation. It does have user generated content almost exclusively and a transferable economy. You have everything there but to appeal to as large of an audience as possible it has content limitations to keep it kid friendly. This is stupidly successful as I think anyone under the age of 25 has played roblox at least once.
SecondLife is the ancient one which takes the all user generated approach but with a platform and style based around three content tiers, general, moderate and adult. So there’s a world of stuff that appeals to anyone old enough to confidently say “ass” on the internet, one for adults that can talk about adult subjects, and one for adults who are there to virtually fuck.
This limits the audience but leaves the creativity uncapped, you can make or do anything, but the audience for that is small.
The Facebook metaverse concept is the worst of all worlds, where the only thing it’s doing right is the platform concept being virtual reality and integrating it in with many other features.
>limited user created content
>strict rules to keep the world tame and censored
>not a platform direct transferable economy but one where you can freely link other monetary attributes to it
>focusing too heavily on the “virtual life” aspect rather than what the platform is capable of for all types of users
SecondLife still exists because it’s not afraid to attract weirdos, that game is probably 50% furries, 40% Role-playing teenagers, and 10% housewives from 2003 who never left 2003, and they’ve accomplished some pretty amazing things. The level of user created content there is unrivaled, the variety and quality is through the roof. By having an environment that appeals to “basically anyone” you attract anyone who can figure out the game. That’s SL’s flaw, it’s got a fairly steep learning curve and then if you want to make your own stuff, time to busy out a 3D modeling software, photoshop, learn to program, and then import your creation into the game for a fee.
Zuck needs to attract all audiences and provide an easy to play game and he’s got a winner.
Oh wait I’m retarded
>VRchat is already exactly that
his mistake was hiring a bunch of roastoids and other dregs to build shit for him. they completely fleeced him for billions for something an indy dev couldve made for thousands. his on wokeness was his undoing. he could have easily been part of the AI and virtual world revolution.
He didn't hire anyone except other garden gnomes, those garden gnomes used 3rd party companies to do the hiring process. Those companies just hire the cheapest talent available.
Zuckerberg doesn't know anything about creating products or technology, he just knows business. He's like Bill Gates, a fake nerd. The only thing he wanted is more control over the population by dataming them 24/7. That was his dream. And he lost half his fortune on that bet.
You're fucking retarded. Zuck knows tech and basically only tech. He knows how to code pretty well and has done that. Facebook was very successful and he's been riding that success enough to make a lot of cash from it. Business is all done by suits at Facebook which they've done a fairly good job of acquiring shit like WhatsApp and instagay.
The problem is, zuck being a tech nerd, decided that he likes the idea of VR and him being the big boss, he can do what he wants, so he bets big on VR because he likes it.
I'm sure there's a bunch of fucking dweebs in his business team who are saying shit like "wtf are you doing? VR isn't useful and won't make us any money." And zuck just ignores them and continues dumping resources into it, so him and ask the other tech nerds have fun making VR good, while it hemorrhages money.
Bill Gates was a mega nerd too, you stupid fuck. If you don't think he was a mega nerd who surrounded himself with cutthroat business guys to take care of all the gaygy business stuff, you're retarded.
Literally, from every single gamer I have known IRL they like the concept of VR but prefer not using it because they play games to relax and not work out. Also, as someone who used the oculus a lot in elite dangerous before odyssey it does get uncomfortable after a while and it leaves red marks on your face while also producing a lot of heat in your face which could lead to sweating and water + tech don't mix, in general.
I've got an oculus quest 2 to play half life alyx and the tech impressed me a lot and while I agree I also like to play games sitting down, I don't think that should mean VR will die. It's very cool, but the number of worthwhile titles is slim at best and seems to take devs fucking forever to build them. I don't think it'll ever venture beyond niche status and while it's fun, I don't see it being much bigger than it currently is.
Also, Carmack leaving Oculus does not bode well for the future. Also yeah VR motion sickness and how hot it gets is real and it's uncomfortable for more than like 2 hours of play.
Regarding zuck and Billy, yeah they take more credit, and now I'll bet that zuck and Billy do close to no code and almost definitely don't push any production code, but saying that they're not tech gays is bullshit.
The motion sickness thing never bothered me. VR doesn't trick my mind like it does normies but I used it for elite dangerous because it made ships kilometers out in the black appear bigger and it was much easier to hit their subcomponents easier and consequently made it easier to track the smaller, faster ships since if they flew past the front of my cockpit I could keep eyes on them with the other windows in the federal corvette. I literally performed better with the headset in elite dangerous than without it while using a hotas stick. Was real fun
In fact, to me, it doesn't feel like I'm there. It just looks like two monitors real close to my face but they gave me the edge in combat.
Gates is semi legit. Zuck is just a script kiddie with connections and business aspirations.
>the number of worthwhile titles is slim at best and seems to take devs fucking forever to build them
It's because pretty much nobody is actually building them. Facebook's moneyhatting combined with the insistence of their super shitty hardware in the Quest pretty much killed that. You cannot build HL Alyx to run on Quest hardware, it's just too slow. Everyone is making shit that can run on Quest, or taking a dump on their own older, more advanced titles to port them to it, but in any case nobody is making VR titles that target something far beyond what you can do on a Quest. That pretty much means that you will not get anything which will rival Alyx any time soon. It would be difficult to match even if other devs were actually trying, but they're not even doing that.
I guess Valve themselves might be making more games, I mean they said they are but there's a clear chance that Valve simply grew tired of VR and may have moved to something else. Even if that's not the case they're still a single studio and aren't even that huge (in terms of man-power), they can't pump out enough top-tier VR games to shoulder the whole otherwise extremely lackluster industry on their own. I suppose Sony is another candidate with the budget to do it and have a new headset coming out, but as a customer the idea of buying into a walled garden VR headset when the VR game market is so completely trash is not appealing at all. On PC at least you have modding and shit, some of the most fun I've had in VR has been with various mods, but if you pick a walled garden console you don't even get that.
Basically the software side of VR looks pretty bleak if the Quest shovelware isn't your cup of tea.
Also, the anon you're responding to is correct. Both Zuck the cuck and Billy boy are fake nerds and put on a show more than they actually know. They take credit more than anything even though they shouldn't be taking credit the way they do. Billy boy and zuck cuck get deals for the credit stealing but the people who actually put the leg work in remain unknown.
AI is perfect for the metaverse, though. With DLSS 5.0, GPUs will just be able to imagine frames with no reference and we will finally get reasonable performance in VR.
It takes me like 10 seconds on a 3080 to generate nice looking images on Stable Diffusion, I can't possibly imagine real time generation being possible for at least several more generations of GPU
Legit all this gay needs to do is add anime titties to the gayverse and it'll get all the weebs and nerds to join.
The only person who can really say, "I made that" is basically Notch. Not even Carmack goes around bragging about basically carrying the doom dev team but Romero, the guy that got fired during quake's development due to not working enough, always takes the credit for doom and he happens to be a garden gnome too.
Don't quote me on John Romero being a garden gnome I just remember reading it somewhere before and I can't find the link right now.
This is rather embarrassing. I think it was a different John Romero.
Carmack saw the writing on the wall.
OP do you know what pytorch is
why would you think these need to be seperate?
the metaverse will inevitably use AI which ironically will finally make it worthwile
i hate this dood and all he's done but its not over, Meta could possibly hold on for decades in an "apple in the 90's" mode